Blackmere holdsthe Hollow
The Choirmaster
aloft — out of reach
0 cut down
0 towers · 0 halls · 0 crates
0 in reserve · 0 taken
0 golden · 0 builders
edge = run
strike

The Maze at Hollowpost

Hollowpost is a warren — walls, closes, barricades, dead ends. Nobody meets anybody until a corridor puts them nose to nose. Both armies have to feel their way through it.

When one of your people is knocked flat, their blade goes in the mud and they have to go find it, or find a crate. The one who takes the last blade out of a crate takes a golden one — and whoever carries gold cannot be killed, only knocked down, never disarmed, and cuts through anything.

Hollow — the tide.
Shrike — skitters, kills fast in packs.
Ossuary — bone-plated, flattens a crowd.
Taker — its kills never come back.
Ashling — tiny, quick, everywhere.
Chanter — its note knocks your line flat.
Gallows — the big one. Two-handed.
Carrion — arrows barely scratch it.
Wretch — bursts when it dies.
Drag the stick to move — push it to the edge to run · drag anywhere else to look · STRIKE to swing
WASD, space and shift work too, if you want them